Castor3D 0.12.0
Multiplatform 3D engine
Classes | Espaces de nommage | Fonctions
Référence du fichier TextureConfiguration.hpp

Classes

struct  castor3d::TextureTransform
 
struct  castor3d::TextureConfiguration
 Définit les utilisations d'une texture, par composante d'image. Plus de détails...
 
struct  castor3d::PassTextureConfig
 

Espaces de nommage

namespace  castor3d
 

Fonctions

C3D_API bool castor3d::operator== (TextureTransform const &lhs, TextureTransform const &rhs) noexcept
 
bool castor3d::operator!= (TextureTransform const &lhs, TextureTransform const &rhs) noexcept
 
C3D_API TextureFlags castor3d::getFlags (TextureConfiguration const &config)
 
C3D_API castor::PixelComponents castor3d::getPixelComponents (uint32_t mask)
 
C3D_API void castor3d::updateIndices (castor::PixelFormat format, TextureConfiguration &config)
 
C3D_API bool castor3d::shallowEqual (TextureConfiguration const &lhs, TextureConfiguration const &rhs)
 
C3D_API bool castor3d::operator== (TextureConfiguration const &lhs, TextureConfiguration const &rhs)
 
C3D_API bool castor3d::operator!= (TextureConfiguration const &lhs, TextureConfiguration const &rhs)