Castor3D 0.12.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::TextureTransform |
struct | castor3d::TextureConfiguration |
Définit les utilisations d'une texture, par composante d'image. Plus de détails... | |
struct | castor3d::PassTextureConfig |
Espaces de nommage | |
namespace | castor3d |
Fonctions | |
C3D_API bool | castor3d::operator== (TextureTransform const &lhs, TextureTransform const &rhs) noexcept |
bool | castor3d::operator!= (TextureTransform const &lhs, TextureTransform const &rhs) noexcept |
C3D_API TextureFlags | castor3d::getFlags (TextureConfiguration const &config) |
C3D_API castor::PixelComponents | castor3d::getPixelComponents (uint32_t mask) |
C3D_API void | castor3d::updateIndices (castor::PixelFormat format, TextureConfiguration &config) |
C3D_API bool | castor3d::shallowEqual (TextureConfiguration const &lhs, TextureConfiguration const &rhs) |
C3D_API bool | castor3d::operator== (TextureConfiguration const &lhs, TextureConfiguration const &rhs) |
C3D_API bool | castor3d::operator!= (TextureConfiguration const &lhs, TextureConfiguration const &rhs) |