Liste complète des membres de castor3d::RenderNodesPassDesc, y compris les membres hérités :
ignored(SceneNode const &value) | castor3d::RenderNodesPassDesc | inline |
implicitAction(crg::ImageViewId view, crg::RecordContext::ImplicitAction action) | castor3d::RenderNodesPassDesc | inline |
m_culler | castor3d::RenderNodesPassDesc | |
m_forceTwoSided | castor3d::RenderNodesPassDesc | |
m_ignored | castor3d::RenderNodesPassDesc | |
m_index | castor3d::RenderNodesPassDesc | |
m_matrixUbo | castor3d::RenderNodesPassDesc | |
m_mode | castor3d::RenderNodesPassDesc | |
m_oit | castor3d::RenderNodesPassDesc | |
m_ruConfig | castor3d::RenderNodesPassDesc | |
m_safeBand | castor3d::RenderNodesPassDesc | |
m_size | castor3d::RenderNodesPassDesc | |
passCount(uint32_t value) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, MatrixUbo &matrixUbo, SceneCuller &culler, RenderMode mode, bool oit, bool forceTwoSided) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, MatrixUbo &matrixUbo, SceneCuller &culler) | castor3d::RenderNodesPassDesc | inline |
RenderNodesPassDesc(VkExtent3D size, MatrixUbo &matrixUbo, SceneCuller &culler, bool oit) | castor3d::RenderNodesPassDesc | inline |
resettable(bool value) | castor3d::RenderNodesPassDesc | inline |
safeBand(bool value) | castor3d::RenderNodesPassDesc | inline |