Castor3D 0.12.0
Multiplatform 3D engine
castor3d::BinaryParser< SkeletonAnimationObject > Liste des membres

Liste complète des membres de castor3d::BinaryParser< SkeletonAnimationObject >, y compris les membres hérités :

checkError(bool result, castor::String const &text) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
createBinaryParser()castor3d::BinaryParserBase< SkeletonAnimationObject >inline
doGetSubChunk(BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseChunk(T *values, size_t count, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseChunk(T(&values)[Count], BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseChunk(std::array< T, Count > &values, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseChunk(std::vector< T > &values, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseChunk(T &value, BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
doParseHeader(BinaryChunk &chunk) constcastor3d::BinaryParserBase< SkeletonAnimationObject >inlineprotected
m_chunkcastor3d::BinaryParserBase< SkeletonAnimationObject >protected
m_fileVersioncastor3d::BinaryParserBase< SkeletonAnimationObject >mutableprotected
Namecastor3d::BinaryParserBase< SkeletonAnimationObject >protectedstatic
parse(SkeletonAnimationObject &obj, castor::BinaryFile &file)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
parse(SkeletonAnimationObject &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
parse_v1_1(SkeletonAnimationObject &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
parse_v1_2(SkeletonAnimationObject &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
parse_v1_3(SkeletonAnimationObject &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
parse_v1_4(SkeletonAnimationObject &obj, BinaryChunk &chunk)castor3d::BinaryParserBase< SkeletonAnimationObject >inline
~BinaryParserBase()=defaultcastor3d::BinaryParserBase< SkeletonAnimationObject >virtual