Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::SceneRenderNodes, y compris les membres hérités :
clear() | castor3d::SceneRenderNodes | |
createNode(Pass &pass, Submesh &data, Geometry &instance, AnimatedMesh *mesh, AnimatedSkeleton *skeleton) | castor3d::SceneRenderNodes | |
createNode(Pass &pass, BillboardBase &instance) | castor3d::SceneRenderNodes | |
DescriptorNodesPoolsT typedef | castor3d::SceneRenderNodes | |
DescriptorNodesPtrT typedef | castor3d::SceneRenderNodes | |
getBillboardNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
getBillboardNodes() const | castor3d::SceneRenderNodes | inline |
getBillboardsBuffer() const | castor3d::SceneRenderNodes | inline |
getModelBuffer() const | castor3d::SceneRenderNodes | inline |
getSubmeshNode(uint32_t nodeId) | castor3d::SceneRenderNodes | |
getSubmeshNodes() const | castor3d::SceneRenderNodes | inline |
hasNodes() const | castor3d::SceneRenderNodes | inline |
SceneRenderNodes(Scene const &scene) | castor3d::SceneRenderNodes | explicit |
update(CpuUpdater &updater) | castor3d::SceneRenderNodes | |
update(GpuUpdater &updater) | castor3d::SceneRenderNodes |