Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::SubmeshComponent, y compris les membres hérités :
cleanup(RenderDevice const &device) | castor3d::SubmeshComponent | |
clone(Submesh &submesh) const =0 | castor3d::SubmeshComponent | pure virtual |
gather(ShaderFlags const &shaderFlags, ProgramFlags const &programFlags, MaterialRPtr material, ashes::BufferCRefArray &buffers, std::vector< uint64_t > &offsets, ashes::PipelineVertexInputStateCreateInfoCRefArray &layouts, TextureFlagsArray const &mask, uint32_t ¤tLocation)=0 | castor3d::SubmeshComponent | pure virtual |
getID() | castor3d::SubmeshComponent | inline |
getProgramFlags(MaterialRPtr material) const =0 | castor3d::SubmeshComponent | pure virtual |
getType() const | castor3d::SubmeshComponent | inline |
getUsageFlags() const | castor3d::SubmeshComponent | inlinevirtual |
initialise(RenderDevice const &device) | castor3d::SubmeshComponent | |
needsUpdate() | castor3d::SubmeshComponent | inline |
SubmeshComponent(Submesh &submesh, castor::String const &type, uint32_t id) | castor3d::SubmeshComponent | |
upload() | castor3d::SubmeshComponent | |
~SubmeshComponent() noexcept=default | castor3d::SubmeshComponent | virtual |