Castor3D 0.12.0
Multiplatform 3D engine
castor3d::AnimatedMesh Liste des membres

Liste complète des membres de castor3d::AnimatedMesh, y compris les membres hérités :

addAnimation(castor::String const &name)castor3d::AnimatedObject
AnimatedMesh(AnimatedMesh &&rhs)=defaultcastor3d::AnimatedMesh
AnimatedMesh(AnimatedMesh const &rhs)=deletecastor3d::AnimatedMesh
AnimatedMesh(castor::String const &name, Mesh &mesh, Geometry &geometry)castor3d::AnimatedMesh
AnimatedObject(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
AnimatedObject(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
AnimatedObject(AnimationType kind, castor::String const &name)castor3d::AnimatedObjectexplicit
getAnimation(castor::String const &name)castor3d::AnimatedObject
getAnimations() constcastor3d::AnimatedObjectinline
getGeometry() constcastor3d::AnimatedMeshinline
getId() constcastor3d::AnimatedMeshinline
getKind() constcastor3d::AnimatedObjectinline
getMesh() constcastor3d::AnimatedMeshinline
getPlayingAnimation() constcastor3d::AnimatedMeshinline
hasAnimation(castor::String const &name)castor3d::AnimatedObjectinline
isPlayingAnimation() const overridecastor3d::AnimatedMeshinlinevirtual
m_animationscastor3d::AnimatedObjectprotected
m_geometrycastor3d::AnimatedMeshprotected
m_idcastor3d::AnimatedMeshprotected
m_meshcastor3d::AnimatedMeshprotected
m_playingAnimationcastor3d::AnimatedMeshprotected
operator=(AnimatedMesh &&rhs)=deletecastor3d::AnimatedMesh
operator=(AnimatedMesh const &rhs)=deletecastor3d::AnimatedMesh
castor3d::AnimatedObject::operator=(AnimatedObject &&rhs)=defaultcastor3d::AnimatedObject
castor3d::AnimatedObject::operator=(AnimatedObject const &rhs)=deletecastor3d::AnimatedObject
pauseAllAnimations()castor3d::AnimatedObject
pauseAnimation(castor::String const &name)castor3d::AnimatedObject
setId(uint32_t id)castor3d::AnimatedMeshinline
startAllAnimations()castor3d::AnimatedObject
startAnimation(castor::String const &name)castor3d::AnimatedObject
stopAllAnimations()castor3d::AnimatedObject
stopAnimation(castor::String const &name)castor3d::AnimatedObject
update(castor::Milliseconds const &elapsed) overridecastor3d::AnimatedMeshvirtual
~AnimatedObject()=defaultcastor3d::AnimatedObjectvirtual