Castor3D 0.12.0
Multiplatform 3D engine
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Liste complète des membres de castor3d::TextureUnitCache, y compris les membres hérités :
cleanup() | castor3d::TextureUnitCache | |
clear() | castor3d::TextureUnitCache | |
getDescriptorLayout() const | castor3d::TextureUnitCache | inline |
getDescriptorPool() const | castor3d::TextureUnitCache | inline |
getDescriptorSet() const | castor3d::TextureUnitCache | inline |
getTexture(TextureSourceInfo const &sourceInfo, PassTextureConfig const &config) | castor3d::TextureUnitCache | |
hasBindless() const | castor3d::TextureUnitCache | inline |
initialise(RenderDevice const &device) | castor3d::TextureUnitCache | |
mergeImages(TextureSourceInfo const &lhsSourceInfo, TextureConfiguration const &lhsConfig, uint32_t lhsSrcMask, uint32_t lhsDstMask, TextureSourceInfo const &rhsSourceInfo, TextureConfiguration const &rhsConfig, uint32_t rhsSrcMask, uint32_t rhsDstMask, castor::String const &name, TextureSourceInfo resultSourceInfo, TextureConfiguration resultConfig) | castor3d::TextureUnitCache | |
notifyPassChange(Pass &pass) | castor3d::TextureUnitCache | |
preparePass(Pass &pass) | castor3d::TextureUnitCache | |
TextureUnitCache(Engine &engine) | castor3d::TextureUnitCache | explicit |
update(GpuUpdater &updater) | castor3d::TextureUnitCache | |
~TextureUnitCache() | castor3d::TextureUnitCache |