Castor3D 0.12.0
Multiplatform 3D engine
castor3d::TextureUnitCache Liste des membres

Liste complète des membres de castor3d::TextureUnitCache, y compris les membres hérités :

cleanup()castor3d::TextureUnitCache
clear()castor3d::TextureUnitCache
getDescriptorLayout() constcastor3d::TextureUnitCacheinline
getDescriptorPool() constcastor3d::TextureUnitCacheinline
getDescriptorSet() constcastor3d::TextureUnitCacheinline
getTexture(TextureSourceInfo const &sourceInfo, PassTextureConfig const &config)castor3d::TextureUnitCache
hasBindless() constcastor3d::TextureUnitCacheinline
initialise(RenderDevice const &device)castor3d::TextureUnitCache
mergeImages(TextureSourceInfo const &lhsSourceInfo, TextureConfiguration const &lhsConfig, uint32_t lhsSrcMask, uint32_t lhsDstMask, TextureSourceInfo const &rhsSourceInfo, TextureConfiguration const &rhsConfig, uint32_t rhsSrcMask, uint32_t rhsDstMask, castor::String const &name, TextureSourceInfo resultSourceInfo, TextureConfiguration resultConfig)castor3d::TextureUnitCache
notifyPassChange(Pass &pass)castor3d::TextureUnitCache
preparePass(Pass &pass)castor3d::TextureUnitCache
TextureUnitCache(Engine &engine)castor3d::TextureUnitCacheexplicit
update(GpuUpdater &updater)castor3d::TextureUnitCache
~TextureUnitCache()castor3d::TextureUnitCache