Liste complète des membres de castor3d::MeshSubdivider, y compris les membres hérités :
addFace(uint32_t a, uint32_t b, uint32_t c) | castor3d::MeshSubdivider | virtual |
addPoint(float x, float y, float z) | castor3d::MeshSubdivider | |
addPoint(castor::Point3f const &position) | castor3d::MeshSubdivider | |
addPoint(float *position) | castor3d::MeshSubdivider | |
cleanup() | castor3d::MeshSubdivider | virtual |
doAddGeneratedFaces()=0 | castor3d::MeshSubdivider | protectedpure virtual |
doInitialise() | castor3d::MeshSubdivider | protectedvirtual |
doSetTextCoords(SubmeshVertex const &a, SubmeshVertex const &b, SubmeshVertex const &c, SubmeshVertex &d, SubmeshVertex &e, SubmeshVertex &f) | castor3d::MeshSubdivider | protected |
doSetTextCoords(SubmeshVertex const &a, SubmeshVertex const &b, SubmeshVertex const &c, SubmeshVertex &p) | castor3d::MeshSubdivider | protected |
doSubdivide()=0 | castor3d::MeshSubdivider | protectedpure virtual |
doSubdivideOnce(SubmeshSPtr submesh, bool generateBuffers, bool threaded) | castor3d::MeshSubdivider | protectedvirtual |
doSubdivideThreaded() | castor3d::MeshSubdivider | protected |
doSwapBuffers() | castor3d::MeshSubdivider | protected |
doTryAddPoint(castor::Point3f const &position) | castor3d::MeshSubdivider | protected |
getPoint(uint32_t i) const | castor3d::MeshSubdivider | |
getPoints() const | castor3d::MeshSubdivider | |
getPointsCount() const | castor3d::MeshSubdivider | |
isInMyPoints(castor::Point3f const &vertex, double precision) | castor3d::MeshSubdivider | virtual |
m_arrayFaces | castor3d::MeshSubdivider | protected |
m_generateBuffers | castor3d::MeshSubdivider | protected |
m_mutex | castor3d::MeshSubdivider | protected |
m_onSubdivisionEnd | castor3d::MeshSubdivider | protected |
m_points | castor3d::MeshSubdivider | protected |
m_submesh | castor3d::MeshSubdivider | protected |
m_thread | castor3d::MeshSubdivider | protected |
m_threaded | castor3d::MeshSubdivider | protected |
MeshSubdivider() | castor3d::MeshSubdivider | |
MeshSubdivisionEndFunction typedef | castor3d::MeshSubdivider | protected |
setSubdivisionEndCallback(MeshSubdivisionEndFunction subdivisionEndFunc) | castor3d::MeshSubdivider | inline |
subdivide(SubmeshSPtr submesh, int occurences, bool generateBuffers=true, bool threaded=false) | castor3d::MeshSubdivider | virtual |
~MeshSubdivider() | castor3d::MeshSubdivider | virtual |