Castor3D 0.12.0
Multiplatform 3D engine
castor3d::DeferredRendering Liste des membres

Liste complète des membres de castor3d::DeferredRendering, y compris les membres hérités :

accept(RenderTechniqueVisitor &visitor)castor3d::DeferredRendering
countInitialisationSteps()castor3d::DeferredRenderinginlinestatic
DeferredRendering(crg::FramePassGroup &graph, crg::FramePass const &opaquePass, RenderDevice const &device, ProgressBar *progress, Texture const &depth, OpaquePassResult const &opaquePassResult, Texture const &resultTexture, ShadowMapResult const &smDirectionalResult, ShadowMapResult const &smPointResult, ShadowMapResult const &smSpotResult, LightVolumePassResult const &lpvResult, LightVolumePassResultArray const &llpvResult, Texture const &vctFirstBounce, Texture const &vctSecondaryBounce, Texture const &ssao, castor::Size const &size, Scene &scene, SceneUbo const &sceneUbo, HdrConfigUbo const &hdrConfigUbo, GpInfoUbo const &gpInfoUbo, LpvGridConfigUbo const &lpvConfigUbo, LayeredLpvGridConfigUbo const &llpvConfigUbo, VoxelizerUbo const &vctConfigUbo, SsaoConfig &ssaoConfig)castor3d::DeferredRendering
getLastPass() constcastor3d::DeferredRenderinginline
getLightDepthImgView() constcastor3d::DeferredRendering
getLightDiffuse()castor3d::DeferredRendering
update(CpuUpdater &updater)castor3d::DeferredRendering