Castor3D  ..
castor3d::Scene Liste des membres

Liste complète des membres de castor3d::Scene, y compris les membres hérités :

CameraRootNodecastor3d::Scenestatic
cleanup()castor3d::Scene
createEnvironmentMap(SceneNode &node)castor3d::Scene
getAmbientLight() constcastor3d::Sceneinline
getBackgroundColour() constcastor3d::Sceneinline
getBackgroundImage() constcastor3d::Sceneinline
getCameraRootNode() constcastor3d::Sceneinline
getEnvironmentMap(SceneNode const &node)castor3d::Scene
getEnvironmentMaps()castor3d::Sceneinline
getEnvironmentMaps() constcastor3d::Sceneinline
getFaceCount() constcastor3d::Scene
getFlags() constcastor3d::Scene
getFog() constcastor3d::Sceneinline
getFog()castor3d::Sceneinline
getHdrConfig() constcastor3d::Sceneinline
getIbl(SceneNode const &node) constcastor3d::Scene
getListener() constcastor3d::Sceneinline
getListener()castor3d::Sceneinline
getMaterialsType() constcastor3d::Sceneinline
getObjectRootNode() constcastor3d::Sceneinline
getRootNode() constcastor3d::Sceneinline
getShadow() constcastor3d::Sceneinline
getShadow()castor3d::Sceneinline
getSkybox() constcastor3d::Scene
getVertexCount() constcastor3d::Scene
hasChanged() constcastor3d::Sceneinline
hasEnvironmentMap(SceneNode const &node) constcastor3d::Scene
hasOpaqueObjects() constcastor3d::Sceneinline
hasShadows() constcastor3d::Scene
hasSkybox() constcastor3d::Sceneinline
hasTransparentObjects() constcastor3d::Sceneinline
importExternal(castor::Path const &fileName, Importer &importer)castor3d::Scene
initialise()castor3d::Scene
isInitialised() constcastor3d::Sceneinline
merge(SceneSPtr scene)castor3d::Scene
needsSubsurfaceScattering() constcastor3d::Sceneinline
ObjectRootNodecastor3d::Scenestatic
onChangedcastor3d::Scenemutable
onUpdatecastor3d::Scenemutable
renderBackground(castor::Size const &size, Camera const &camera)castor3d::Scene
RootNodecastor3d::Scenestatic
Scene(castor::String const &name, Engine &engine)castor3d::Scene
setAmbientLight(castor::RgbColour const &value)castor3d::Sceneinline
setBackground(castor::Path const &folder, castor::Path const &relative)castor3d::Scene
setBackgroundColour(castor::RgbColour const &value)castor3d::Sceneinline
setChanged()castor3d::Sceneinline
setExposure(float value)castor3d::Sceneinline
setForeground(SkyboxUPtr &&skybox)castor3d::Scene
setGamma(float value)castor3d::Sceneinline
setMaterialsType(MaterialType value)castor3d::Sceneinline
update()castor3d::Scene
~Scene()castor3d::Scene