Liste complète des membres de castor3d::CpuBuffer< T >, y compris les membres hérités :
addElement(T const &value) | castor3d::CpuBuffer< T > | inline |
begin() | castor3d::CpuBuffer< T > | inline |
begin() const | castor3d::CpuBuffer< T > | inline |
bind() const | castor3d::CpuBuffer< T > | inline |
clear() | castor3d::CpuBuffer< T > | inline |
copy(GpuBuffer const &src, uint32_t srcOffset, uint32_t size) | castor3d::CpuBuffer< T > | inline |
copy(CpuBuffer< T > const &src, uint32_t size) | castor3d::CpuBuffer< T > | inline |
CpuBuffer(Engine &engine) | castor3d::CpuBuffer< T > | inlineexplicitprotected |
DECLARE_TPL_VECTOR(T, T) | castor3d::CpuBuffer< T > | protected |
doInitialise(BufferAccessType accessType, BufferAccessNature accessNature) | castor3d::CpuBuffer< T > | inlineprotected |
download(uint32_t offset, uint32_t count, T *buffer) | castor3d::CpuBuffer< T > | inline |
download() | castor3d::CpuBuffer< T > | inline |
end() | castor3d::CpuBuffer< T > | inline |
end() const | castor3d::CpuBuffer< T > | inline |
getData() const | castor3d::CpuBuffer< T > | inline |
getData() | castor3d::CpuBuffer< T > | inline |
getGpuBuffer() const | castor3d::CpuBuffer< T > | inline |
getOffset() const | castor3d::CpuBuffer< T > | inline |
getSize() const | castor3d::CpuBuffer< T > | inline |
isEmpty() const | castor3d::CpuBuffer< T > | inline |
lock(uint32_t offset, uint32_t count, AccessTypes const &flags) const | castor3d::CpuBuffer< T > | inline |
m_accessNature | castor3d::CpuBuffer< T > | protected |
m_accessType | castor3d::CpuBuffer< T > | protected |
m_data | castor3d::CpuBuffer< T > | protected |
m_gpuBuffer | castor3d::CpuBuffer< T > | protected |
m_offset | castor3d::CpuBuffer< T > | protected |
m_savedSize | castor3d::CpuBuffer< T > | protected |
operator[](uint32_t index) const | castor3d::CpuBuffer< T > | inline |
operator[](uint32_t index) | castor3d::CpuBuffer< T > | inline |
resize(uint32_t value) | castor3d::CpuBuffer< T > | inline |
unbind() const | castor3d::CpuBuffer< T > | inline |
unlock() const | castor3d::CpuBuffer< T > | inline |
upload(uint32_t offset, uint32_t count, T const *buffer) const | castor3d::CpuBuffer< T > | inline |
upload() const | castor3d::CpuBuffer< T > | inline |
~CpuBuffer() | castor3d::CpuBuffer< T > | inlineprotected |