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enum | castor3d::LightType : uint8_t { castor3d::LightType::eDirectional,
castor3d::LightType::ePoint,
castor3d::LightType::eSpot
} |
| Enumération des types de lumières. Plus de détails...
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using | castor3d::OnLightChangedFunction = std::function< void(Light &) > |
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using | castor3d::OnLightChanged = castor::Signal< OnLightChangedFunction > |
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using | castor3d::OnLightChangedConnection = OnLightChanged::connection |
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| castor3d::DECLARE_SMART_PTR (Light) |
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| castor3d::DECLARE_SMART_PTR (LightCategory) |
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| castor3d::DECLARE_SMART_PTR (DirectionalLight) |
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| castor3d::DECLARE_SMART_PTR (PointLight) |
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| castor3d::DECLARE_SMART_PTR (SpotLight) |
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| castor3d::DECLARE_SMART_PTR (LightFactory) |
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| castor3d::DECLARE_VECTOR (LightSPtr, LightPtr) |
| Array of lights. Plus de détails...
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| castor3d::DECLARE_MAP (castor::String, LightSPtr, LightPtrStr) |
| Map of lights, sorted by name. Plus de détails...
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| castor3d::DECLARE_MAP (int, LightSPtr, LightPtrInt) |
| Map of lights, sorted by index. Plus de détails...
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