Castor3D
..
|
Espaces de nommage | |
castor3d | |
Light | |
enum | castor3d::LightType : uint8_t { castor3d::LightType::eDirectional, castor3d::LightType::ePoint, castor3d::LightType::eSpot } |
Enumération des types de lumières. Plus de détails... | |
using | castor3d::OnLightChangedFunction = std::function< void(Light &) > |
using | castor3d::OnLightChanged = castor::Signal< OnLightChangedFunction > |
using | castor3d::OnLightChangedConnection = OnLightChanged::connection |
castor3d::DECLARE_SMART_PTR (Light) | |
castor3d::DECLARE_SMART_PTR (LightCategory) | |
castor3d::DECLARE_SMART_PTR (DirectionalLight) | |
castor3d::DECLARE_SMART_PTR (PointLight) | |
castor3d::DECLARE_SMART_PTR (SpotLight) | |
castor3d::DECLARE_SMART_PTR (LightFactory) | |
castor3d::DECLARE_VECTOR (LightSPtr, LightPtr) | |
Array of lights. Plus de détails... | |
castor3d::DECLARE_MAP (castor::String, LightSPtr, LightPtrStr) | |
Map of lights, sorted by name. Plus de détails... | |
castor3d::DECLARE_MAP (int, LightSPtr, LightPtrInt) | |
Map of lights, sorted by index. Plus de détails... | |