Castor3D
..
|
Liste complète des membres de castor3d::ShadowMapDirectional, y compris les membres hérités :
cleanup() | castor3d::ShadowMap | |
debugDisplay(castor::Size const &size, uint32_t index) override | castor3d::ShadowMapDirectional | virtual |
doDiscardAlpha(glsl::GlslWriter &writer, TextureChannels const &textureFlags, ComparisonFunc alphaFunc, glsl::Int const &material, shader::Materials const &materials) const | castor3d::ShadowMap | protected |
getDepth() | castor3d::ShadowMap | inline |
getDepth() const | castor3d::ShadowMap | inline |
getGeometryShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags) const | castor3d::ShadowMap | |
getPixelShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, ComparisonFunc alphaFunc) const | castor3d::ShadowMap | |
getTexture() | castor3d::ShadowMap | inline |
getTexture() const | castor3d::ShadowMap | inline |
getVertexShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, bool invertNormals) const | castor3d::ShadowMap | |
initialise() | castor3d::ShadowMap | |
m_frameBuffer | castor3d::ShadowMap | protected |
m_geometryBuffers | castor3d::ShadowMap | protected |
m_linearMap | castor3d::ShadowMap | protected |
m_pass | castor3d::ShadowMap | protected |
m_shadowMap | castor3d::ShadowMap | protected |
render() override | castor3d::ShadowMapDirectional | virtual |
ShadowMap(Engine &engine, TextureUnit &&shadowMap, TextureUnit &&linearMap, ShadowMapPassSPtr pass) | castor3d::ShadowMap | |
ShadowMapDirectional(Engine &engine, Scene &scene) | castor3d::ShadowMapDirectional | |
update(Camera const &camera, RenderQueueArray &queues, Light &light, uint32_t index) override | castor3d::ShadowMapDirectional | virtual |
updateFlags(PassFlags &passFlags, TextureChannels &textureFlags, ProgramFlags &programFlags, SceneFlags &sceneFlags) const | castor3d::ShadowMap | |
~ShadowMap() | castor3d::ShadowMap | |
~ShadowMapDirectional() | castor3d::ShadowMapDirectional |