Castor3D  ..
castor3d::ShadowMapSpot Liste des membres

Liste complète des membres de castor3d::ShadowMapSpot, y compris les membres hérités :

cleanup()castor3d::ShadowMap
debugDisplay(castor::Size const &size, uint32_t index) overridecastor3d::ShadowMapSpotvirtual
doDiscardAlpha(glsl::GlslWriter &writer, TextureChannels const &textureFlags, ComparisonFunc alphaFunc, glsl::Int const &material, shader::Materials const &materials) constcastor3d::ShadowMapprotected
getDepth()castor3d::ShadowMapinline
getDepth() constcastor3d::ShadowMapinline
getGeometryShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags) constcastor3d::ShadowMap
getPixelShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, ComparisonFunc alphaFunc) constcastor3d::ShadowMap
getTexture()castor3d::ShadowMapinline
getTexture() constcastor3d::ShadowMapinline
getVertexShaderSource(PassFlags const &passFlags, TextureChannels const &textureFlags, ProgramFlags const &programFlags, SceneFlags const &sceneFlags, bool invertNormals) constcastor3d::ShadowMap
initialise()castor3d::ShadowMap
m_frameBuffercastor3d::ShadowMapprotected
m_geometryBufferscastor3d::ShadowMapprotected
m_linearMapcastor3d::ShadowMapprotected
m_passcastor3d::ShadowMapprotected
m_shadowMapcastor3d::ShadowMapprotected
render() overridecastor3d::ShadowMapSpotvirtual
ShadowMap(Engine &engine, TextureUnit &&shadowMap, TextureUnit &&linearMap, ShadowMapPassSPtr pass)castor3d::ShadowMap
ShadowMapSpot(Engine &engine, Scene &scene)castor3d::ShadowMapSpot
update(Camera const &camera, RenderQueueArray &queues, Light &light, uint32_t index) overridecastor3d::ShadowMapSpotvirtual
updateFlags(PassFlags &passFlags, TextureChannels &textureFlags, ProgramFlags &programFlags, SceneFlags &sceneFlags) constcastor3d::ShadowMap
~ShadowMap()castor3d::ShadowMap
~ShadowMapSpot()castor3d::ShadowMapSpot