Castor3D  ..
castor3d::IndexBuffer Liste des membres

Liste complète des membres de castor3d::IndexBuffer, y compris les membres hérités :

addElement(uint32_t const &value)castor3d::CpuBuffer< uint32_t >inline
begin()castor3d::CpuBuffer< uint32_t >inline
begin() constcastor3d::CpuBuffer< uint32_t >inline
bind() constcastor3d::CpuBuffer< uint32_t >inline
cleanup()castor3d::IndexBuffer
clear()castor3d::CpuBuffer< uint32_t >inline
copy(GpuBuffer const &src, uint32_t srcOffset, uint32_t size)castor3d::CpuBuffer< uint32_t >inline
copy(CpuBuffer< uint32_t > const &src, uint32_t size)castor3d::CpuBuffer< uint32_t >inline
CpuBuffer(Engine &engine)castor3d::CpuBuffer< uint32_t >inlineexplicitprotected
DECLARE_TPL_VECTOR(uint32_t, uint32_t)castor3d::CpuBuffer< uint32_t >protected
doInitialise(BufferAccessType accessType, BufferAccessNature accessNature)castor3d::CpuBuffer< uint32_t >inlineprotected
download(uint32_t offset, uint32_t count, uint32_t *buffer)castor3d::CpuBuffer< uint32_t >inline
download()castor3d::CpuBuffer< uint32_t >inline
end()castor3d::CpuBuffer< uint32_t >inline
end() constcastor3d::CpuBuffer< uint32_t >inline
getData() constcastor3d::CpuBuffer< uint32_t >inline
getData()castor3d::CpuBuffer< uint32_t >inline
getGpuBuffer() constcastor3d::CpuBuffer< uint32_t >inline
getOffset() constcastor3d::CpuBuffer< uint32_t >inline
getSize() constcastor3d::CpuBuffer< uint32_t >inline
IndexBuffer(Engine &engine)castor3d::IndexBufferexplicit
initialise(BufferAccessType type, BufferAccessNature nature)castor3d::IndexBuffer
isEmpty() constcastor3d::CpuBuffer< uint32_t >inline
lock(uint32_t offset, uint32_t count, AccessTypes const &flags) constcastor3d::CpuBuffer< uint32_t >inline
m_accessNaturecastor3d::CpuBuffer< uint32_t >protected
m_accessTypecastor3d::CpuBuffer< uint32_t >protected
m_datacastor3d::CpuBuffer< uint32_t >protected
m_gpuBuffercastor3d::CpuBuffer< uint32_t >protected
m_offsetcastor3d::CpuBuffer< uint32_t >protected
m_savedSizecastor3d::CpuBuffer< uint32_t >protected
operator[](uint32_t index) constcastor3d::CpuBuffer< uint32_t >inline
operator[](uint32_t index)castor3d::CpuBuffer< uint32_t >inline
resize(uint32_t value)castor3d::CpuBuffer< uint32_t >inline
unbind() constcastor3d::CpuBuffer< uint32_t >inline
unlock() constcastor3d::CpuBuffer< uint32_t >inline
upload(uint32_t offset, uint32_t count, uint32_t const *buffer) constcastor3d::CpuBuffer< uint32_t >inline
upload() constcastor3d::CpuBuffer< uint32_t >inline
~CpuBuffer()castor3d::CpuBuffer< uint32_t >inlineprotected
~IndexBuffer()castor3d::IndexBuffer