Castor3D  ..
castor3d::Vertex Liste des membres

Liste complète des membres de castor3d::Vertex, y compris les membres hérités :

getBitangent(castor::Coords3r &p_ptBitan)castor3d::Vertexinline
getBitangent(castor::Point3r &p_ptBitan) constcastor3d::Vertexinline
getBitangent(void *p_buffer)castor3d::Vertexstatic
getBitangent(void const *p_buffer)castor3d::Vertexstatic
getBitangent(void *p_buffer, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getBitangent(void const *p_buffer, castor::Point3r &p_coord)castor3d::Vertexinlinestatic
getBitangent(void const *p_buffer, std::array< real, 3 > &p_coord)castor3d::Vertexinlinestatic
getBitangent(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getBitangent(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getBitangent(BufferElementGroup &p_element, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getBitangent(BufferElementGroup const &p_element, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getBitangent(BufferElementGroup const &p_element, std::array< real, 3 > &p_point)castor3d::Vertexinlinestatic
getCountBin()castor3d::Vertexinlinestatic
getCountNml()castor3d::Vertexinlinestatic
getCountPos()castor3d::Vertexinlinestatic
getCountTan()castor3d::Vertexinlinestatic
getCountTex()castor3d::Vertexinlinestatic
getNormal(castor::Coords3r &p_ptNml)castor3d::Vertexinline
getNormal(castor::Point3r &p_ptNml) constcastor3d::Vertexinline
getNormal(void *p_buffer)castor3d::Vertexstatic
getNormal(void const *p_buffer)castor3d::Vertexstatic
getNormal(void *p_buffer, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getNormal(void const *p_buffer, castor::Point3r &p_coord)castor3d::Vertexinlinestatic
getNormal(void const *p_buffer, std::array< real, 3 > &p_coord)castor3d::Vertexinlinestatic
getNormal(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getNormal(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getNormal(BufferElementGroup &p_element, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getNormal(BufferElementGroup const &p_element, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getNormal(BufferElementGroup const &p_element, std::array< real, 3 > &p_point)castor3d::Vertexinlinestatic
getOffsetBin()castor3d::Vertexinlinestatic
getOffsetNml()castor3d::Vertexinlinestatic
getOffsetPos()castor3d::Vertexinlinestatic
getOffsetTan()castor3d::Vertexinlinestatic
getOffsetTex()castor3d::Vertexinlinestatic
getPosition(castor::Coords3r &p_ptPos)castor3d::Vertexinline
getPosition(castor::Point3r &p_ptPos) constcastor3d::Vertexinline
getPosition(void *p_buffer)castor3d::Vertexstatic
getPosition(void const *p_buffer)castor3d::Vertexstatic
getPosition(void *p_buffer, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getPosition(void const *p_buffer, castor::Point3r &p_coord)castor3d::Vertexinlinestatic
getPosition(void const *p_buffer, std::array< real, 3 > &p_coord)castor3d::Vertexinlinestatic
getPosition(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getPosition(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getPosition(BufferElementGroup &p_element, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getPosition(BufferElementGroup const &p_element, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getPosition(BufferElementGroup const &p_element, std::array< real, 3 > &p_point)castor3d::Vertexinlinestatic
getSizeBin()castor3d::Vertexinlinestatic
getSizeNml()castor3d::Vertexinlinestatic
getSizePos()castor3d::Vertexinlinestatic
getSizeTan()castor3d::Vertexinlinestatic
getSizeTex()castor3d::Vertexinlinestatic
getTangent(castor::Coords3r &p_ptTan)castor3d::Vertexinline
getTangent(castor::Point3r &p_ptTan) constcastor3d::Vertexinline
getTangent(void *p_buffer)castor3d::Vertexstatic
getTangent(void const *p_buffer)castor3d::Vertexstatic
getTangent(void *p_buffer, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTangent(void const *p_buffer, std::array< real, 3 > &p_coord)castor3d::Vertexinlinestatic
getTangent(void const *p_buffer, castor::Point3r &p_coord)castor3d::Vertexinlinestatic
getTangent(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTangent(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getTangent(BufferElementGroup &p_element, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTangent(BufferElementGroup const &p_element, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getTangent(BufferElementGroup const &p_element, std::array< real, 3 > &p_point)castor3d::Vertexinlinestatic
getTexCoord(castor::Coords3r &p_ptTex)castor3d::Vertexinline
getTexCoord(castor::Point3r &p_ptTex) constcastor3d::Vertexinline
getTexCoord(void *p_buffer)castor3d::Vertexstatic
getTexCoord(void const *p_buffer)castor3d::Vertexstatic
getTexCoord(void *p_buffer, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTexCoord(void const *p_buffer, castor::Point3r &p_coord)castor3d::Vertexinlinestatic
getTexCoord(void const *p_buffer, std::array< real, 3 > &p_coord)castor3d::Vertexinlinestatic
getTexCoord(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTexCoord(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getTexCoord(BufferElementGroup &p_element, castor::Coords3r &p_coord)castor3d::Vertexinlinestatic
getTexCoord(BufferElementGroup const &p_element, castor::Point3r &p_point)castor3d::Vertexinlinestatic
getTexCoord(BufferElementGroup const &p_element, std::array< real, 3 > &p_point)castor3d::Vertexinlinestatic
operator=(Vertex const &p_source)castor3d::Vertex
setBitangent(castor::Coords3r const &val)castor3d::Vertexinline
setBitangent(castor::Point3r const &val)castor3d::Vertexinline
setBitangent(real x, real y, real z)castor3d::Vertexinline
setBitangent(real const *p_coords)castor3d::Vertexinline
setBitangent(void *p_buffer, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(void *p_buffer, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(void *p_buffer, real const *p_coord)castor3d::Vertexstatic
setBitangent(void *p_buffer, real x, real y, real z)castor3d::Vertexstatic
setBitangent(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroupSPtr p_pElement, real const *p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroupSPtr p_pElement, real x, real y, real z)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroup &p_element, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroup &p_element, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroup &p_element, real const *p_coord)castor3d::Vertexinlinestatic
setBitangent(BufferElementGroup &p_element, real x, real y, real z)castor3d::Vertexinlinestatic
setNormal(castor::Coords3r const &val)castor3d::Vertexinline
setNormal(castor::Point3r const &val)castor3d::Vertexinline
setNormal(real x, real y, real z)castor3d::Vertexinline
setNormal(real const *p_coords)castor3d::Vertexinline
setNormal(void *p_buffer, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(void *p_buffer, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(void *p_buffer, real const *p_coord)castor3d::Vertexstatic
setNormal(void *p_buffer, real x, real y, real z)castor3d::Vertexstatic
setNormal(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroupSPtr p_pElement, real const *p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroupSPtr p_pElement, real x, real y, real z)castor3d::Vertexinlinestatic
setNormal(BufferElementGroup &p_element, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroup &p_element, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroup &p_element, real const *p_coord)castor3d::Vertexinlinestatic
setNormal(BufferElementGroup &p_element, real x, real y, real z)castor3d::Vertexinlinestatic
setPosition(castor::Coords3r const &val)castor3d::Vertexinline
setPosition(castor::Point3r const &val)castor3d::Vertexinline
setPosition(real x, real y, real z)castor3d::Vertexinline
setPosition(real const *p_coords)castor3d::Vertexinline
setPosition(void *p_buffer, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(void *p_buffer, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(void *p_buffer, real const *p_coord)castor3d::Vertexstatic
setPosition(void *p_buffer, real x, real y, real z)castor3d::Vertexstatic
setPosition(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroupSPtr p_pElement, real const *p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroupSPtr p_pElement, real x, real y, real z)castor3d::Vertexinlinestatic
setPosition(BufferElementGroup &p_element, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroup &p_element, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroup &p_element, real const *p_coord)castor3d::Vertexinlinestatic
setPosition(BufferElementGroup &p_element, real x, real y, real z)castor3d::Vertexinlinestatic
setTangent(castor::Coords3r const &val)castor3d::Vertexinline
setTangent(castor::Point3r const &val)castor3d::Vertexinline
setTangent(real x, real y, real z)castor3d::Vertexinline
setTangent(real const *p_coords)castor3d::Vertexinline
setTangent(void *p_buffer, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(void *p_buffer, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(void *p_buffer, real const *p_coord)castor3d::Vertexstatic
setTangent(void *p_buffer, real x, real y, real z)castor3d::Vertexstatic
setTangent(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroupSPtr p_pElement, real const *p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroupSPtr p_pElement, real x, real y, real z)castor3d::Vertexinlinestatic
setTangent(BufferElementGroup &p_element, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroup &p_element, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroup &p_element, real const *p_coord)castor3d::Vertexinlinestatic
setTangent(BufferElementGroup &p_element, real x, real y, real z)castor3d::Vertexinlinestatic
setTexCoord(castor::Coords3r const &val)castor3d::Vertexinline
setTexCoord(castor::Point3r const &val)castor3d::Vertexinline
setTexCoord(real x, real y, real z=0)castor3d::Vertexinline
setTexCoord(real const *p_coords)castor3d::Vertexinline
setTexCoord(void *p_buffer, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(void *p_buffer, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(void *p_buffer, real const *p_coord)castor3d::Vertexstatic
setTexCoord(void *p_buffer, real x, real y, real z=0)castor3d::Vertexstatic
setTexCoord(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroupSPtr p_pElement, real const *p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroupSPtr p_pElement, real x, real y, real z=0)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroup &p_element, castor::Coords3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroup &p_element, castor::Point3r const &p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroup &p_element, real const *p_coord)castor3d::Vertexinlinestatic
setTexCoord(BufferElementGroup &p_element, real x, real y, real z=0)castor3d::Vertexinlinestatic
Vertex(BufferElementGroup &p_group)castor3d::Vertexexplicit
Vertex(Vertex const &p_source)castor3d::Vertex
~Vertex()castor3d::Vertexvirtual