Castor3D
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Liste complète des membres de castor3d::Vertex, y compris les membres hérités :
getBitangent(castor::Coords3r &p_ptBitan) | castor3d::Vertex | inline |
getBitangent(castor::Point3r &p_ptBitan) const | castor3d::Vertex | inline |
getBitangent(void *p_buffer) | castor3d::Vertex | static |
getBitangent(void const *p_buffer) | castor3d::Vertex | static |
getBitangent(void *p_buffer, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getBitangent(void const *p_buffer, castor::Point3r &p_coord) | castor3d::Vertex | inlinestatic |
getBitangent(void const *p_buffer, std::array< real, 3 > &p_coord) | castor3d::Vertex | inlinestatic |
getBitangent(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getBitangent(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getBitangent(BufferElementGroup &p_element, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getBitangent(BufferElementGroup const &p_element, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getBitangent(BufferElementGroup const &p_element, std::array< real, 3 > &p_point) | castor3d::Vertex | inlinestatic |
getCountBin() | castor3d::Vertex | inlinestatic |
getCountNml() | castor3d::Vertex | inlinestatic |
getCountPos() | castor3d::Vertex | inlinestatic |
getCountTan() | castor3d::Vertex | inlinestatic |
getCountTex() | castor3d::Vertex | inlinestatic |
getNormal(castor::Coords3r &p_ptNml) | castor3d::Vertex | inline |
getNormal(castor::Point3r &p_ptNml) const | castor3d::Vertex | inline |
getNormal(void *p_buffer) | castor3d::Vertex | static |
getNormal(void const *p_buffer) | castor3d::Vertex | static |
getNormal(void *p_buffer, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getNormal(void const *p_buffer, castor::Point3r &p_coord) | castor3d::Vertex | inlinestatic |
getNormal(void const *p_buffer, std::array< real, 3 > &p_coord) | castor3d::Vertex | inlinestatic |
getNormal(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getNormal(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getNormal(BufferElementGroup &p_element, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getNormal(BufferElementGroup const &p_element, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getNormal(BufferElementGroup const &p_element, std::array< real, 3 > &p_point) | castor3d::Vertex | inlinestatic |
getOffsetBin() | castor3d::Vertex | inlinestatic |
getOffsetNml() | castor3d::Vertex | inlinestatic |
getOffsetPos() | castor3d::Vertex | inlinestatic |
getOffsetTan() | castor3d::Vertex | inlinestatic |
getOffsetTex() | castor3d::Vertex | inlinestatic |
getPosition(castor::Coords3r &p_ptPos) | castor3d::Vertex | inline |
getPosition(castor::Point3r &p_ptPos) const | castor3d::Vertex | inline |
getPosition(void *p_buffer) | castor3d::Vertex | static |
getPosition(void const *p_buffer) | castor3d::Vertex | static |
getPosition(void *p_buffer, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getPosition(void const *p_buffer, castor::Point3r &p_coord) | castor3d::Vertex | inlinestatic |
getPosition(void const *p_buffer, std::array< real, 3 > &p_coord) | castor3d::Vertex | inlinestatic |
getPosition(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getPosition(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getPosition(BufferElementGroup &p_element, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getPosition(BufferElementGroup const &p_element, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getPosition(BufferElementGroup const &p_element, std::array< real, 3 > &p_point) | castor3d::Vertex | inlinestatic |
getSizeBin() | castor3d::Vertex | inlinestatic |
getSizeNml() | castor3d::Vertex | inlinestatic |
getSizePos() | castor3d::Vertex | inlinestatic |
getSizeTan() | castor3d::Vertex | inlinestatic |
getSizeTex() | castor3d::Vertex | inlinestatic |
getTangent(castor::Coords3r &p_ptTan) | castor3d::Vertex | inline |
getTangent(castor::Point3r &p_ptTan) const | castor3d::Vertex | inline |
getTangent(void *p_buffer) | castor3d::Vertex | static |
getTangent(void const *p_buffer) | castor3d::Vertex | static |
getTangent(void *p_buffer, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTangent(void const *p_buffer, std::array< real, 3 > &p_coord) | castor3d::Vertex | inlinestatic |
getTangent(void const *p_buffer, castor::Point3r &p_coord) | castor3d::Vertex | inlinestatic |
getTangent(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTangent(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getTangent(BufferElementGroup &p_element, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTangent(BufferElementGroup const &p_element, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getTangent(BufferElementGroup const &p_element, std::array< real, 3 > &p_point) | castor3d::Vertex | inlinestatic |
getTexCoord(castor::Coords3r &p_ptTex) | castor3d::Vertex | inline |
getTexCoord(castor::Point3r &p_ptTex) const | castor3d::Vertex | inline |
getTexCoord(void *p_buffer) | castor3d::Vertex | static |
getTexCoord(void const *p_buffer) | castor3d::Vertex | static |
getTexCoord(void *p_buffer, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTexCoord(void const *p_buffer, castor::Point3r &p_coord) | castor3d::Vertex | inlinestatic |
getTexCoord(void const *p_buffer, std::array< real, 3 > &p_coord) | castor3d::Vertex | inlinestatic |
getTexCoord(BufferElementGroupSPtr p_pElement, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTexCoord(BufferElementGroupSPtr p_pElement, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getTexCoord(BufferElementGroup &p_element, castor::Coords3r &p_coord) | castor3d::Vertex | inlinestatic |
getTexCoord(BufferElementGroup const &p_element, castor::Point3r &p_point) | castor3d::Vertex | inlinestatic |
getTexCoord(BufferElementGroup const &p_element, std::array< real, 3 > &p_point) | castor3d::Vertex | inlinestatic |
operator=(Vertex const &p_source) | castor3d::Vertex | |
setBitangent(castor::Coords3r const &val) | castor3d::Vertex | inline |
setBitangent(castor::Point3r const &val) | castor3d::Vertex | inline |
setBitangent(real x, real y, real z) | castor3d::Vertex | inline |
setBitangent(real const *p_coords) | castor3d::Vertex | inline |
setBitangent(void *p_buffer, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(void *p_buffer, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(void *p_buffer, real const *p_coord) | castor3d::Vertex | static |
setBitangent(void *p_buffer, real x, real y, real z) | castor3d::Vertex | static |
setBitangent(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroup &p_element, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroup &p_element, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroup &p_element, real const *p_coord) | castor3d::Vertex | inlinestatic |
setBitangent(BufferElementGroup &p_element, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setNormal(castor::Coords3r const &val) | castor3d::Vertex | inline |
setNormal(castor::Point3r const &val) | castor3d::Vertex | inline |
setNormal(real x, real y, real z) | castor3d::Vertex | inline |
setNormal(real const *p_coords) | castor3d::Vertex | inline |
setNormal(void *p_buffer, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(void *p_buffer, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(void *p_buffer, real const *p_coord) | castor3d::Vertex | static |
setNormal(void *p_buffer, real x, real y, real z) | castor3d::Vertex | static |
setNormal(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroupSPtr p_pElement, real const *p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroupSPtr p_pElement, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroup &p_element, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroup &p_element, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroup &p_element, real const *p_coord) | castor3d::Vertex | inlinestatic |
setNormal(BufferElementGroup &p_element, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setPosition(castor::Coords3r const &val) | castor3d::Vertex | inline |
setPosition(castor::Point3r const &val) | castor3d::Vertex | inline |
setPosition(real x, real y, real z) | castor3d::Vertex | inline |
setPosition(real const *p_coords) | castor3d::Vertex | inline |
setPosition(void *p_buffer, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(void *p_buffer, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(void *p_buffer, real const *p_coord) | castor3d::Vertex | static |
setPosition(void *p_buffer, real x, real y, real z) | castor3d::Vertex | static |
setPosition(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroupSPtr p_pElement, real const *p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroupSPtr p_pElement, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroup &p_element, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroup &p_element, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroup &p_element, real const *p_coord) | castor3d::Vertex | inlinestatic |
setPosition(BufferElementGroup &p_element, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setTangent(castor::Coords3r const &val) | castor3d::Vertex | inline |
setTangent(castor::Point3r const &val) | castor3d::Vertex | inline |
setTangent(real x, real y, real z) | castor3d::Vertex | inline |
setTangent(real const *p_coords) | castor3d::Vertex | inline |
setTangent(void *p_buffer, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(void *p_buffer, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(void *p_buffer, real const *p_coord) | castor3d::Vertex | static |
setTangent(void *p_buffer, real x, real y, real z) | castor3d::Vertex | static |
setTangent(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroupSPtr p_pElement, real const *p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroupSPtr p_pElement, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroup &p_element, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroup &p_element, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroup &p_element, real const *p_coord) | castor3d::Vertex | inlinestatic |
setTangent(BufferElementGroup &p_element, real x, real y, real z) | castor3d::Vertex | inlinestatic |
setTexCoord(castor::Coords3r const &val) | castor3d::Vertex | inline |
setTexCoord(castor::Point3r const &val) | castor3d::Vertex | inline |
setTexCoord(real x, real y, real z=0) | castor3d::Vertex | inline |
setTexCoord(real const *p_coords) | castor3d::Vertex | inline |
setTexCoord(void *p_buffer, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(void *p_buffer, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(void *p_buffer, real const *p_coord) | castor3d::Vertex | static |
setTexCoord(void *p_buffer, real x, real y, real z=0) | castor3d::Vertex | static |
setTexCoord(BufferElementGroupSPtr p_pElement, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroupSPtr p_pElement, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroupSPtr p_pElement, real const *p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroupSPtr p_pElement, real x, real y, real z=0) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroup &p_element, castor::Coords3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroup &p_element, castor::Point3r const &p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroup &p_element, real const *p_coord) | castor3d::Vertex | inlinestatic |
setTexCoord(BufferElementGroup &p_element, real x, real y, real z=0) | castor3d::Vertex | inlinestatic |
Vertex(BufferElementGroup &p_group) | castor3d::Vertex | explicit |
Vertex(Vertex const &p_source) | castor3d::Vertex | |
~Vertex() | castor3d::Vertex | virtual |