Castor3D  ..
castor3d::Submesh Liste des membres

Liste complète des membres de castor3d::Submesh, y compris les membres hérités :

addComponent(castor::String const &name, SubmeshComponentSPtr component)castor3d::Submeshinline
addComponent(std::shared_ptr< T > component)castor3d::Submeshinline
addPoint(real x, real y, real z)castor3d::Submesh
addPoint(castor::Point3r const &value)castor3d::Submesh
addPoint(real *value)castor3d::Submesh
addPoints(InterleavedVertex const *const begin, InterleavedVertex const *const end)castor3d::Submesh
addPoints(std::vector< InterleavedVertex > const &vertices)castor3d::Submeshinline
addPoints(std::array< InterleavedVertex, Count > const &vertices)castor3d::Submeshinline
BinaryParser< Submesh > classcastor3d::Submeshfriend
BinaryWriter< Submesh > classcastor3d::Submeshfriend
cleanup()castor3d::Submesh
computeContainers()castor3d::Submesh
computeNormals(bool reverted=false)castor3d::Submesh
draw(GeometryBuffers const &geometryBuffers)castor3d::Submesh
drawInstanced(GeometryBuffers const &geometryBuffers, uint32_t count)castor3d::Submesh
gatherBuffers(VertexBufferArray &buffers)castor3d::Submesh
GeometryBuffers classcastor3d::Submeshfriend
getBoundingBox() constcastor3d::Submeshinline
getBoundingBox()castor3d::Submeshinline
getBoundingSphere() constcastor3d::Submeshinline
getBoundingSphere()castor3d::Submeshinline
getComponent(castor::String const &name) constcastor3d::Submeshinline
getComponent() constcastor3d::Submeshinline
getComponents() constcastor3d::Submeshinline
getDefaultMaterial() constcastor3d::Submeshinline
getFaceCount() constcastor3d::Submesh
getId() constcastor3d::Submeshinline
getIndexBuffer() constcastor3d::Submeshinline
getIndexBuffer()castor3d::Submeshinline
getInstantiatedBones()castor3d::Submeshinline
getInstantiatedBones() constcastor3d::Submeshinline
getInstantiation()castor3d::Submeshinline
getInstantiation() constcastor3d::Submeshinline
getParent() constcastor3d::Submeshinline
getParent()castor3d::Submeshinline
getPoint(uint32_t index) constcastor3d::Submeshinline
getPoints() constcastor3d::Submeshinline
getPoints()castor3d::Submeshinline
getPointsCount() constcastor3d::Submesh
getProgramFlags() constcastor3d::Submesh
getSkeleton() constcastor3d::Submeshinline
getTopology() constcastor3d::Submeshinline
getVertexBuffer() constcastor3d::Submeshinline
getVertexBuffer()castor3d::Submeshinline
hasComponent(castor::String const &name) constcastor3d::Submeshinline
initialise()castor3d::Submesh
isInitialised() constcastor3d::Submeshinline
isInMyPoints(castor::Point3r const &position, double precision)castor3d::Submesh
needsUpdate()castor3d::Submeshinline
operator[](uint32_t index) constcastor3d::Submeshinline
setDefaultMaterial(MaterialSPtr material)castor3d::Submeshinline
setIndexMapping(IndexMappingSPtr mapping)castor3d::Submeshinline
setMaterial(MaterialSPtr oldMaterial, MaterialSPtr newMaterial, bool update)castor3d::Submesh
setTopology(Topology value)castor3d::Submeshinline
sortByDistance(castor::Point3r const &cameraPosition)castor3d::Submesh
Submesh(Scene &scene, Mesh &mesh, uint32_t id=1)castor3d::Submesh
SubmeshComponentAddercastor3d::Submeshfriend
updateContainers(castor::BoundingBox const &boundingBox)castor3d::Submesh
~Submesh()castor3d::Submesh