Liste complète des membres de castor3d::TextureLayout, y compris les membres hérités :
begin() | castor3d::TextureLayout | inline |
begin() const | castor3d::TextureLayout | inline |
bind(uint32_t index) const | castor3d::TextureLayout | |
cleanup() | castor3d::TextureLayout | |
end() | castor3d::TextureLayout | inline |
end() const | castor3d::TextureLayout | inline |
generateMipmaps() const =0 | castor3d::TextureLayout | pure virtual |
getDepth() const | castor3d::TextureLayout | inline |
getDimensions() const | castor3d::TextureLayout | inline |
getHeight() const | castor3d::TextureLayout | inline |
getImage(size_t index=0) const | castor3d::TextureLayout | inline |
getImage(size_t index=0) | castor3d::TextureLayout | inline |
getLayersCount() const | castor3d::TextureLayout | inline |
getMipmapCount() const | castor3d::TextureLayout | inline |
getPixelFormat() const | castor3d::TextureLayout | inline |
getType() const | castor3d::TextureLayout | inline |
getWidth() const | castor3d::TextureLayout | inline |
initialise() | castor3d::TextureLayout | |
isInitialised() const | castor3d::TextureLayout | inline |
lock(AccessTypes const &lock) | castor3d::TextureLayout | |
lock(AccessTypes const &lock, uint32_t index) | castor3d::TextureLayout | |
m_cpuAccess | castor3d::TextureLayout | protected |
m_depth | castor3d::TextureLayout | protected |
m_format | castor3d::TextureLayout | protected |
m_gpuAccess | castor3d::TextureLayout | protected |
m_images | castor3d::TextureLayout | protected |
m_initialised | castor3d::TextureLayout | protected |
m_mipmapCount | castor3d::TextureLayout | protected |
m_size | castor3d::TextureLayout | protected |
m_storage | castor3d::TextureLayout | protected |
m_type | castor3d::TextureLayout | protected |
resize(castor::Size const &size) | castor3d::TextureLayout | |
resize(castor::Point3ui const &size) | castor3d::TextureLayout | |
setSource(castor::Path const &folder, castor::Path const &relative) | castor3d::TextureLayout | |
setSource(castor::PxBufferBaseSPtr buffer) | castor3d::TextureLayout | |
TextureImage class | castor3d::TextureLayout | friend |
TextureLayout(RenderSystem &renderSystem, TextureType type, AccessTypes const &cpuAccess, AccessTypes const &gpuAccess) | castor3d::TextureLayout | |
TextureLayout(RenderSystem &renderSystem, TextureType type, AccessTypes const &cpuAccess, AccessTypes const &gpuAccess, uint32_t mipmapCount) | castor3d::TextureLayout | |
TextureLayout(RenderSystem &renderSystem, TextureType type, AccessTypes const &cpuAccess, AccessTypes const &gpuAccess, castor::PixelFormat format, castor::Size const &size) | castor3d::TextureLayout | |
TextureLayout(RenderSystem &renderSystem, TextureType type, AccessTypes const &cpuAccess, AccessTypes const &gpuAccess, castor::PixelFormat format, castor::Point3ui const &size) | castor3d::TextureLayout | |
unbind(uint32_t index) const | castor3d::TextureLayout | |
unlock(bool modified) | castor3d::TextureLayout | |
unlock(bool modified, uint32_t index) | castor3d::TextureLayout | |
~TextureLayout() | castor3d::TextureLayout | virtual |