doGetSubChunk(BinaryChunk &p_chunk) | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseChunk(T *p_values, size_t p_count, BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseChunk(T(&p_values)[Count], BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseChunk(std::array< T, Count > &p_values, BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseChunk(std::vector< T > &p_values, BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseChunk(T &p_value, BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
doParseHeader(BinaryChunk &p_chunk) const | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inlineprotected |
m_chunk | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | protected |
parse(MeshAnimationKeyFrame &p_obj, castor::BinaryFile &p_file) | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inline |
parse(MeshAnimationKeyFrame &p_obj, BinaryChunk &p_chunk) | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inline |
parse_v1_1(MeshAnimationKeyFrame &p_obj, BinaryChunk &p_chunk) | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inline |
parse_v1_2(MeshAnimationKeyFrame &p_obj, BinaryChunk &p_chunk) | castor3d::BinaryParserBase< MeshAnimationKeyFrame > | inline |