Castor3D  ..
castor3d::RenderLoopSync Liste des membres

Liste complète des membres de castor3d::RenderLoopSync, y compris les membres hérités :

beginRendering() overridecastor3d::RenderLoopSyncvirtual
cleanup()castor3d::RenderLoop
createContext(RenderWindow &p_window)castor3d::RenderLoop
doCreateContext(RenderWindow &p_window)castor3d::RenderLoopprotected
doRenderFrame()castor3d::RenderLoopprotected
endRendering() overridecastor3d::RenderLoopSyncvirtual
flushEvents()castor3d::RenderLoop
getFrameTime()castor3d::RenderLoopinline
getWantedFps()castor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoopinline
m_debugOverlayscastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_queueUpdatercastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
pause() overridecastor3d::RenderLoopSyncvirtual
registerTimer(RenderPassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t p_wantedFPS, bool p_isAsync)castor3d::RenderLoop
RenderLoopSync(Engine &engine, uint32_t p_wantedFPS=100)castor3d::RenderLoopSync
renderSyncFrame() overridecastor3d::RenderLoopSyncvirtual
resume() overridecastor3d::RenderLoopSyncvirtual
showDebugOverlays(bool p_show)castor3d::RenderLoop
unregisterTimer(RenderPassTimer &timer)castor3d::RenderLoop
updateVSync(bool p_enable)castor3d::RenderLoopvirtual
~RenderLoop()castor3d::RenderLoopvirtual
~RenderLoopSync()castor3d::RenderLoopSync