Castor3D  ..
castor3d::ObjectCache< Light, castor::String > Liste des membres

Liste complète des membres de castor3d::ObjectCache< Light, castor::String >, y compris les membres hérités :

add(Key const &p_name, ElementPtr p_element)castor3d::ObjectCache< Light, castor::String >
add(Key const &p_name, SceneNodeSPtr p_parent, LightType p_type)castor3d::ObjectCache< Light, castor::String >
ObjectCacheBase< Light, castor::String >::add(Key const &p_name, ElementPtr p_element)castor3d::ObjectCacheBase< Light, castor::String >inline
ObjectCacheBase< Light, castor::String >::add(Key const &p_name, SceneNodeSPtr p_parent, Parameters &&... p_parameters)castor3d::ObjectCacheBase< Light, castor::String >inline
Attacher typedefcastor3d::ObjectCache< Light, castor::String >
begin()castor3d::ObjectCacheBase< Light, castor::String >inline
begin() constcastor3d::ObjectCacheBase< Light, castor::String >inline
bindLights() constcastor3d::ObjectCache< Light, castor::String >
Cleaner typedefcastor3d::ObjectCache< Light, castor::String >
cleanup()castor3d::ObjectCache< Light, castor::String >
clear()castor3d::ObjectCacheBase< Light, castor::String >inline
Collection typedefcastor3d::ObjectCache< Light, castor::String >
Detacher typedefcastor3d::ObjectCache< Light, castor::String >
Element typedefcastor3d::ObjectCache< Light, castor::String >
ElementPtr typedefcastor3d::ObjectCache< Light, castor::String >
end()castor3d::ObjectCacheBase< Light, castor::String >inline
end() constcastor3d::ObjectCacheBase< Light, castor::String >inline
find(Key const &p_name) constcastor3d::ObjectCacheBase< Light, castor::String >inline
forEach(FuncType p_func) constcastor3d::ObjectCacheBase< Light, castor::String >inline
forEach(FuncType p_func)castor3d::ObjectCacheBase< Light, castor::String >inline
getEngine() constcastor3d::ObjectCacheBase< Light, castor::String >inline
getLights(LightType p_type) constcastor3d::ObjectCache< Light, castor::String >inline
getLightsCount(LightType p_type) constcastor3d::ObjectCache< Light, castor::String >inline
getObjectCount() constcastor3d::ObjectCacheBase< Light, castor::String >inline
getObjectTypeName() constcastor3d::ObjectCacheBase< Light, castor::String >inline
getScene() constcastor3d::ObjectCacheBase< Light, castor::String >inline
has(Key const &p_name) constcastor3d::ObjectCacheBase< Light, castor::String >inline
initialise()castor3d::ObjectCache< Light, castor::String >
Initialiser typedefcastor3d::ObjectCache< Light, castor::String >
isEmpty() constcastor3d::ObjectCacheBase< Light, castor::String >inline
Key typedefcastor3d::ObjectCache< Light, castor::String >
lock() constcastor3d::ObjectCacheBase< Light, castor::String >inline
m_attachcastor3d::ObjectCacheBase< Light, castor::String >protected
m_cleancastor3d::ObjectCacheBase< Light, castor::String >protected
m_detachcastor3d::ObjectCacheBase< Light, castor::String >protected
m_elementscastor3d::ObjectCacheBase< Light, castor::String >mutableprotected
m_enginecastor3d::ObjectCacheBase< Light, castor::String >protected
m_initialisecastor3d::ObjectCacheBase< Light, castor::String >protected
m_mergecastor3d::ObjectCacheBase< Light, castor::String >protected
m_producecastor3d::ObjectCacheBase< Light, castor::String >protected
m_rootCameraNodecastor3d::ObjectCacheBase< Light, castor::String >protected
m_rootNodecastor3d::ObjectCacheBase< Light, castor::String >protected
m_rootObjectNodecastor3d::ObjectCacheBase< Light, castor::String >protected
m_scenecastor3d::ObjectCacheBase< Light, castor::String >protected
mergeInto(MyObjectCacheType &p_destination)castor3d::ObjectCacheBase< Light, castor::String >inline
Merger typedefcastor3d::ObjectCache< Light, castor::String >
MyObjectCache typedefcastor3d::ObjectCache< Light, castor::String >
MyObjectCacheTraits typedefcastor3d::ObjectCache< Light, castor::String >
MyObjectCacheType typedefcastor3d::ObjectCacheBase< Light, castor::String >protected
ObjectCache(Engine &engine, Scene &p_scene, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode, Producer &&p_produce, Initialiser &&p_initialise=Initialiser{}, Cleaner &&p_clean=Cleaner{}, Merger &&p_merge=Merger{}, Attacher &&p_attach=Attacher{}, Detacher &&p_detach=Detacher{})castor3d::ObjectCache< Light, castor::String >
ObjectCacheBase(Engine &engine, Scene &p_scene, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode, Producer &&p_produce, Initialiser &&p_initialise=Initialiser{}, Cleaner &&p_clean=Cleaner{}, Merger &&p_merge=Merger{}, Attacher &&p_attach=Attacher{}, Detacher &&p_detach=Detacher{})castor3d::ObjectCacheBase< Light, castor::String >inline
onChangedcastor3d::ObjectCacheBase< Light, castor::String >
OnChanged typedefcastor3d::ObjectCacheBase< Light, castor::String >
OnChangedFunction typedefcastor3d::ObjectCacheBase< Light, castor::String >
Producer typedefcastor3d::ObjectCache< Light, castor::String >
remove(Key const &p_name)castor3d::ObjectCache< Light, castor::String >
ObjectCacheBase< Light, castor::String >::remove(Key const &p_name)castor3d::ObjectCacheBase< Light, castor::String >inline
unbindLights() constcastor3d::ObjectCache< Light, castor::String >
unlock() constcastor3d::ObjectCacheBase< Light, castor::String >inline
update()castor3d::ObjectCache< Light, castor::String >
updateLightsTexture(Camera const &camera) constcastor3d::ObjectCache< Light, castor::String >
~ObjectCache()castor3d::ObjectCache< Light, castor::String >
~ObjectCacheBase()castor3d::ObjectCacheBase< Light, castor::String >inline