Castor3D  ..
castor3d::RenderLoop Liste des membres

Liste complète des membres de castor3d::RenderLoop, y compris les membres hérités :

beginRendering()=0castor3d::RenderLooppure virtual
cleanup()castor3d::RenderLoop
createContext(RenderWindow &p_window)castor3d::RenderLoop
doCreateContext(RenderWindow &p_window)castor3d::RenderLoopprotected
doCreateMainContext(RenderWindow &p_window)=0castor3d::RenderLoopprotectedpure virtual
doRenderFrame()castor3d::RenderLoopprotected
endRendering()=0castor3d::RenderLooppure virtual
flushEvents()castor3d::RenderLoop
getFrameTime()castor3d::RenderLoopinline
getWantedFps()castor3d::RenderLoopinline
hasDebugOverlays() constcastor3d::RenderLoopinline
m_debugOverlayscastor3d::RenderLoopprotected
m_frameTimecastor3d::RenderLoopprotected
m_queueUpdatercastor3d::RenderLoopprotected
m_renderSystemcastor3d::RenderLoopprotected
m_wantedFPScastor3d::RenderLoopprotected
pause()=0castor3d::RenderLooppure virtual
registerTimer(RenderPassTimer &timer)castor3d::RenderLoop
RenderLoop(Engine &engine, uint32_t p_wantedFPS, bool p_isAsync)castor3d::RenderLoop
renderSyncFrame()=0castor3d::RenderLooppure virtual
resume()=0castor3d::RenderLooppure virtual
showDebugOverlays(bool p_show)castor3d::RenderLoop
unregisterTimer(RenderPassTimer &timer)castor3d::RenderLoop
updateVSync(bool p_enable)castor3d::RenderLoopvirtual
~RenderLoop()castor3d::RenderLoopvirtual