add(Key const &p_name, SceneNodeSPtr p_parent, MeshSPtr p_mesh) | castor3d::ObjectCache< Geometry, castor::String > | inline |
ObjectCacheBase< Geometry, castor::String >::add(Key const &p_name, ElementPtr p_element) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
ObjectCacheBase< Geometry, castor::String >::add(Key const &p_name, SceneNodeSPtr p_parent, Parameters &&... p_parameters) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Attacher typedef | castor3d::ObjectCache< Geometry, castor::String > | |
begin() | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
begin() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Cleaner typedef | castor3d::ObjectCache< Geometry, castor::String > | |
cleanup() | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
clear() | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Collection typedef | castor3d::ObjectCache< Geometry, castor::String > | |
Detacher typedef | castor3d::ObjectCache< Geometry, castor::String > | |
Element typedef | castor3d::ObjectCache< Geometry, castor::String > | |
ElementPtr typedef | castor3d::ObjectCache< Geometry, castor::String > | |
end() | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
end() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
fillInfo(RenderInfo &p_info) const | castor3d::ObjectCache< Geometry, castor::String > | |
find(Key const &p_name) const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
forEach(FuncType p_func) const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
forEach(FuncType p_func) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
getEngine() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
getObjectCount() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
getObjectTypeName() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
getScene() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
has(Key const &p_name) const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Initialiser typedef | castor3d::ObjectCache< Geometry, castor::String > | |
isEmpty() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Key typedef | castor3d::ObjectCache< Geometry, castor::String > | |
lock() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
m_attach | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_clean | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_detach | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_elements | castor3d::ObjectCacheBase< Geometry, castor::String > | mutableprotected |
m_engine | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_initialise | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_merge | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_produce | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_rootCameraNode | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_rootNode | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_rootObjectNode | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
m_scene | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
mergeInto(MyObjectCacheType &p_destination) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
Merger typedef | castor3d::ObjectCache< Geometry, castor::String > | |
MyObjectCache typedef | castor3d::ObjectCache< Geometry, castor::String > | |
MyObjectCacheTraits typedef | castor3d::ObjectCache< Geometry, castor::String > | |
MyObjectCacheType typedef | castor3d::ObjectCacheBase< Geometry, castor::String > | protected |
ObjectCache(Engine &engine, Scene &p_scene, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode, Producer &&p_produce, Initialiser &&p_initialise=Initialiser{}, Cleaner &&p_clean=Cleaner{}, Merger &&p_merge=Merger{}, Attacher &&p_attach=Attacher{}, Detacher &&p_detach=Detacher{}) | castor3d::ObjectCache< Geometry, castor::String > | |
ObjectCacheBase(Engine &engine, Scene &p_scene, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode, Producer &&p_produce, Initialiser &&p_initialise=Initialiser{}, Cleaner &&p_clean=Cleaner{}, Merger &&p_merge=Merger{}, Attacher &&p_attach=Attacher{}, Detacher &&p_detach=Detacher{}) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
onChanged | castor3d::ObjectCacheBase< Geometry, castor::String > | |
OnChanged typedef | castor3d::ObjectCacheBase< Geometry, castor::String > | |
OnChangedFunction typedef | castor3d::ObjectCacheBase< Geometry, castor::String > | |
Producer typedef | castor3d::ObjectCache< Geometry, castor::String > | |
remove(Key const &p_name) | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
unlock() const | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |
~ObjectCache() | castor3d::ObjectCache< Geometry, castor::String > | |
~ObjectCacheBase() | castor3d::ObjectCacheBase< Geometry, castor::String > | inline |