Castor3D  ..
castor3d::UniformBuffer Liste des membres

Liste complète des membres de castor3d::UniformBuffer, y compris les membres hérités :

begin()castor3d::UniformBufferinline
begin() constcastor3d::UniformBufferinline
bindTo(uint32_t index) constcastor3d::UniformBuffer
castor::TextWriter< castor3d::UniformBuffer > classcastor3d::UniformBufferfriend
cleanup()castor3d::UniformBuffer
createBinding(ShaderProgram &program)castor3d::UniformBuffer
createUniform(UniformType type, castor::String const &name, uint32_t occurences=1)castor3d::UniformBuffer
createUniform(castor::String const &name, int occurences=1)castor3d::UniformBufferinline
end()castor3d::UniformBufferinline
end() constcastor3d::UniformBufferinline
getBinding(ShaderProgram &program) constcastor3d::UniformBuffer
getBindingPoint() constcastor3d::UniformBuffer
getStorage() constcastor3d::UniformBufferinline
getUniform(castor::String const &name) constcastor3d::UniformBufferinline
m_bindingPointcastor3d::UniformBufferprotected
m_bindingscastor3d::UniformBufferprotected
m_buffercastor3d::UniformBufferprotected
m_listVariablescastor3d::UniformBufferprotected
m_mapVariablescastor3d::UniformBufferprotected
m_offsetcastor3d::UniformBufferprotected
m_storagecastor3d::UniformBufferprotected
operator=(UniformBuffer const &)=deletecastor3d::UniformBuffer
operator=(UniformBuffer &&)=defaultcastor3d::UniformBuffer
removeUniform(castor::String const &name)castor3d::UniformBuffer
UniformBuffer(UniformBuffer const &)=deletecastor3d::UniformBuffer
UniformBuffer(UniformBuffer &&)=defaultcastor3d::UniformBuffer
UniformBuffer(castor::String const &name, RenderSystem &renderSystem, uint32_t bindingPoint)castor3d::UniformBuffer
update() constcastor3d::UniformBuffer
~UniformBuffer()castor3d::UniformBuffervirtual